
While the stats are compulsorily applied in Arcade Mode and Ranked Matches, an option to disable them in Player Matches is available through an update. For the first time in the Tekken series, a stat-upgrade feature is implemented, in which players can spend Skill Points (4 are awarded every time you level up) to increase the player's character's: Power (attack strength) Endurance (health gauge) and Vigor (chance of landing a critical hit or entering a Rage state, determined by the difference between you and your opponent's Vigor). Movement has been revamped, particularly in the way characters walk backwards (prior to Revolution, back walking was a slow shuffle but is now a more nimble stride away from the adversary the new backwards walk animation would carry over to Tekken 7). Bound, the mechanic where characters can be staggered to allow more chance to inflict additional attacks has mostly been removed the only way to activate it is by breaking or falling through environments. It introduces various new mechanics, such as Special Arts and Critical Arts moves designed to help new players.


Tekken Revolution, by and large, is a modification of Tekken Tag Tournament 2, reusing assets like backgrounds and character models from that game (although it has a new soundtrack).
